"Step into the epic world of Descent with the first fantasy co-op tactical RPG forged from the legendary dungeon crawling board game.”

A short summary of my work:

  • Conceptualized 20+ short, episodic narrative stories with branching paths based on a pre-determined theme, with half of them containing puzzle-type interactions.
  • Integrated these 20+ stories in Unity using a tool developed by one of our programmers, all the while giving feedback to implement new and useful features for future use.
  • Proofread and homogenized spelling and terms for gameplay items and character skills.
  • Playtested the entirety of the game in Normal and Darkness difficulty, giving feedback to primarily balance combat difficulty while reporting other bugs and softlocks.
Creating the Narrative Point concept
Creating the Narrative Point "map" with writing foundations
Implementing the map in Unity with a homemade tool
Adding the Narrative Point interaction in the game world
Playtesting the Narrative Point in-game
Developed by Noah Coupey | 2025